Mirroring Loudness Maximizers—thus the accompaniment of multiple instances of duplicate processors, namely maximizers or limiters—allows for a gentle accumulation of gradual volume and controlled texture; thereby each… Read more “Mirroring Loudness Maximizers”
Algorithms vs Humans
In a time where many do-it-yourself instant mastering services exist, consumers are faced with a simple question: Why should I pay more for a human to Master… Read more “Algorithms vs Humans”
Mastering: Intersample Peaks
Intersample Peaks are rogue Transients that fall in-between the Sample Rate How? The world isn’t perfect, and neither are Sample Rates. Physically, Sample Rates (SR) are not Infinite, and… Read more “Mastering: Intersample Peaks”
Mastering: Maximizers
Maximizers are Brick-Wall Limiters with Transient-Preservation Controls. There are a few different types, which will all be addressed in this article: The Gain Reduction Family Compressors Maximizers,… Read more “Mastering: Maximizers”
Mastering: Mid Side
Mid Side processing gives engineers the power to control multiple aspects of a single sound source. This allows for greater control of mono/stereo compatibility. What does it… Read more “Mastering: Mid Side”
Mastering: Order of Operations
Every Master is completely different, but should always be based upon the direction of the mix. However, there is an order of operations that I tend to… Read more “Mastering: Order of Operations”
Mastering: Setting Up A Session
There are many ways to set up a Mastering Session. The following article explains the way that my mastering sessions are setup, my personal routing, and the… Read more “Mastering: Setting Up A Session”
Mastering: An Introduction to the Dark Art
Mastering Audio Mastering What is it? “Mastering” is the manual act of making audio sound “good” on every speaker system, in any situation, forever. Good on every speaker… Read more “Mastering: An Introduction to the Dark Art”
Audio: A Brief History of Recording
– The following History takes a look at a few prominent Audio Engineers, who revolutionized the way Audio and sound is recorded. Although there are infinite ideas… Read more “Audio: A Brief History of Recording”
FL Studio: The Unofficial Guide
The Following is a Unofficial Reference for FL Studio. It is meant as a supplementary guide to current standing References, and is by no means a complete… Read more “FL Studio: The Unofficial Guide”
Mixing: Order of Operations
When starting a mix, it can be daunting to think of the best order to work in. If there was an “order” to the process of mixing… Read more “Mixing: Order of Operations”
Mixing: Leveling Stems within a Group
Help spread the word: Enjoying this blog? It is supported by readers like you! Please show your support today, make a donation. Need Mastering? Don’t forget to… Read more “Mixing: Leveling Stems within a Group”
Studio Monitors: A Complete Guide
Speakers allow us to hear the Signal, as well as Amplify the Volume using Current. How Speakers Work in Audio Engineering Sound pushes the speaker cone outward.… Read more “Studio Monitors: A Complete Guide”
FX: Downward Compression & Gain Reduction
Downward Compression, (usually referred to as “Compression”), uses a circuit to automatically detect and fix the volume as needed when things get too loud. Compression is the… Read more “FX: Downward Compression & Gain Reduction”
Audio: Sample Rate
Sample Rate (SR) is simply the Rate Per Second that the Audio Information is captured. sample rate The Standard Sample Rate is 44.1kHz, however with the modernization… Read more “Audio: Sample Rate”
Audio: Bit Depth
Bit Depth represents the amount of dB possible for each Sample. bit depth: signal to noise raitio In simple terms, “Bit Depth” literally means Signal to Noise… Read more “Audio: Bit Depth”
Mixing: A Brief History of Consoles
Consoles have massively evolved, since their first inception in commercial audio. Knowing a little bit about where they came from, and how they evolved (pre-digital age), is… Read more “Mixing: A Brief History of Consoles”
Mixing: Consoles & Channel Strips
Having the ability to quickly and effectively adjust the physics of any audio situation, without breaking your focus, can be a difficult task. Traditionally, music was mixed… Read more “Mixing: Consoles & Channel Strips”
Mixing: Influencing the Listener
Physically, the Human Brain is capable of truly listening (in full detail) to only two sounds at one time. (This is because we have two ears.) Adding… Read more “Mixing: Influencing the Listener”
Audio: Reference Tracks
Having reference material is arguably one of the most important anchors to reality when it comes to relocating to various Studios, Spaces, and Speakers. Traditionally, engineers could… Read more “Audio: Reference Tracks”
Metering: VU Meters
One of the most important physical Meters in Audio is the VU Meter. peak programme meters (ppm) Peak Program Meters (PPM) came before VU Meters. PPM were originally invented… Read more “Metering: VU Meters”
Metering: Decibels
Decibels are all around us. In the Acoustic world, as well as the Digital one. Their existence is extremely important in Audio because they can visually engage… Read more “Metering: Decibels”
Mixing: How to make a Premaster
exporting a premaster Understanding how to set your levels can impact the quality of your final Mastered File. Knowing this, Meters may be applied and used early… Read more “Mixing: How to make a Premaster”
Metering: The Crest Factor
The Crest Factor is an important factor to be aware of when metering various signal levels. It can be described as a dynamic range represented in a… Read more “Metering: The Crest Factor”
Audio: Psychoacoustics
Psychoacoustics is the study of our human perception of sound and is related to psychophysics, or the study of physical stimuli and the changes they produce… Read more “Audio: Psychoacoustics”
VST: Free Resources
Native VST’s have come a long way, and are capable of nearly every audio editing function. That doesn’t mean you can’t combine them with Third Party Plug-ins… Read more “VST: Free Resources”
Studio Mindsets
In the Studio, one can be faced with an array of decisions. Especially when we are the ones Producing, Mixing, and Mastering our own material. This experience is quite… Read more “Studio Mindsets”
The History of Tremolo
Tremolo is one of the most interesting types of effects, giving the ability to add texture, detail, and contrast within a Signal. It uses a variable… Read more “The History of Tremolo”
The Physics of Reverb
Reverb gives our sounds a realistic environment to exist in, providing us with depth and width. We’ve all experienced real Reverberation in the Physical World. So what’s… Read more “The Physics of Reverb”
Setting up a Mix Session
One of the most important things when taking on a new project, is taking that first step. If done wrong, your job can instantly start progressively getting more… Read more “Setting up a Mix Session”
Choosing a Digital Audio Workstation
Today there are many reliable Digital Audio Workstations, (or DAW’s) to choose from. If you are new to making music, or are looking to learn another Workstation,… Read more “Choosing a Digital Audio Workstation”
Mix-Buss Compression
mix-Buss Compression Unlike Digital Audio Workstations, Analog Consoles feature an exclusive Compressor which all of the channels sum to before exiting the console. This gives a sort… Read more “Mix-Buss Compression”
Harmonic Series Explained
Everything heard in this world is made up of many different parts. Complex Tones are composed of many different Sine Waves called “Partials.” Partials are a single… Read more “Harmonic Series Explained”
New York Compression
You’ve probably heard of NYC. That stands for New York Compression! new york compression New York Compression applies extreme forms of parallel processing to give your Signal… Read more “New York Compression”
Leveling Amplifiers & Limiting Amplifers
Leveling Amplifers: Leveling Amplifiers were invented in the 1960’s to provide automatic consistency to a signal. Their goal was for use in Radio Stations, to free engineers… Read more “Leveling Amplifiers & Limiting Amplifers”
FX: What’s a Transient Shaper?
One of the less understood magic tools out there is the Transient Shaper. These devices work by combining many various techniques to…well, shape transients. That just means… Read more “FX: What’s a Transient Shaper?”
Mixing: Shilters & Phelfs
One of the most useful tools in our arsenal is the Equalizer. Filters are great for changing the Frequency Response of different tracks, while Shelves are useful… Read more “Mixing: Shilters & Phelfs”
How to Manually Calculate Reverb / Delay Times
Part of understanding time-based processing is being able to translate your abilities between any piece of gear. Depending on where you work, you may not always have… Read more “How to Manually Calculate Reverb / Delay Times”
The 5 Parts of a Kick
As we know, Kicks are arguably the most important element in our Mix, taking up the entire frequency range. That’s a lot of frequencies to work with!… Read more “The 5 Parts of a Kick”
Mixing: Leveling Groups within a Session
The Song should now be Consistent. Make creative adjustments as needed. Prior to Leveling, every Audio file in the session must have atleast -3dBFS/-6dBFS of headroom when… Read more “Mixing: Leveling Groups within a Session”
Mixing: Specific Genres
Genres are often defined by a combination of Tempo, Energy, and Elements. In the Mixing world, however, we are more limited by the decisions of the Producer.… Read more “Mixing: Specific Genres”
Saturation vs Distortion
What is it Saturation is a reaction that happens in an acoustic circuit when you push the volume in the circuit past its normal operational level. It will… Read more “Saturation vs Distortion”
Compression Circuits
History of Compression: Compressors have been around longer than studio effects themselves. The original Compressors were engineers hired to simply ‘ride’ the volume fader throughout the Recording.… Read more “Compression Circuits”
Mixing: EQing is a Physical Interaction
This is the excerpt for your very first post.